#include "common.h"
struct v2p {
float2 tc0:TEXCOORD0;
half4 c:COLOR0;
};
uniform sampler s_distort;
half4 main(v2p I):COLOR {
half4 distort=tex2D(s_distort,I.tc0);
half factor=distort.a*dot(I.c.rgb,0.33h);
return half4(distort.rgb,factor);
}